Weasel integration. Heat distortion and feet contact.
Breakdown made to showcase company work.
Set extension
King Shark integration under plate flare.
Changing boat name and removing waves left by adjacent motor crew.
Full flail is 2D work from me (including shoulder pad transition between suit and weapon).
CG character full face mask integration.
CG helmet replaced (on peacemaker) to remove set grid reflexions.
Blood splatters.
Breakdown made to showcase company work.
Set extension.
Full CG Peacemaker helmet.
King Shark integration through deep haze box.
set extension and soft clamp work.
CG Rat on her shoulder.
Full CG Peacemaker helmet.
King Shark integration through deep haze box.
set extension and soft clamp work.
CG Rat on her shoulder.
CG helmet integration and HDRI creation.
King shark integration
Hair extraction over background with no screen.
CG rats, coffee beans and bag integration
CG rats, coffee beans and bag integration
CG Peacemaker helmet and King Shark integration.
Bluescreen removal on all windows and despill to get proper morning look.
Combination of 3 shots.
Her face, body and eyes are all from different plates.
Map on the wall and glass reflexion integration.
Full 2D work from prep/roto/paint to final comp.
King Shark integration
CG creature integration
Camera animation extension, defocus animation and feet integration.
Breakdown made to showcase company work.
Set extension.
Breakdown made to showcase company work.
Set extension showcased from Ambient Occlusion tree render to full deep reveal final comp shot.
(Made a tool called HBombHoldout just for this ¯\_(ツ)_/¯ )