Owen Pallett – A Bloody Morning


Directed by
Vincent René-Lortie
Brittney Canda

Produced by
Samuel Caron

Production company: Telescope Films

Cinematographer:
Vincent René-Lortie

Editors:
Guillaume Marin
Vincent René-Lortie

Color grading:
Simon Bøisx


This was my first COVID-19 Videoclip. To make everything smoothly, I asked the director to join me into a screen sharing session where we could both talk about the shot and work on the final look together.

Since the project was mainly composed of paint outs and adding reflections in the windows, we were able to finish the main looks really easily. Overall, I delivered 4 paint shots as well as 3 reflection shots.

Trees and disruptions

The biggest part of my work on this project was on the main tree in the final shot. Vincent asked me if it was possible to make it more bushy since one side of the tree was less populated then the other. I know the shot was a super long zoom out so I chose to do it the easy way. Hey if it works it works no worries out there right ? The problem is that I had to keep the shot stabilized to apply my painted branches on all frames and that created huge bounding box. Did I mention the plates were in 5K ? It was really long to calculate and had to render by splitting the frame range because I would fill my memory on my computer.

Preview of the stabilised plate reaching 9555 x 5679 resolution.

All the other paint tasks such as removing the jaket on the floor, removing the main character when she gets back in the frame and removing on of the trees were all achieved the same way. I chose to sacrifice render time and do less work manually. All the paint task were using this setup or a similar one.

General setup I used on most of the shots.

The other paint task were just as simple and as easy. They were all zoom plates that I stabilised and fixed over the frame range.

Removing the lamp and keeping the window frame
Removing the lamp and flare while keeping hair details.

Reflexions

The reflexions had to be tracked a little differently since they would be on a windows in 3D space. Once the simple track and solve done, I used an HDRI and flipped it to match the perspective of the window reflexion.

Adding reflexions from an HDRI